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Everything you want to know about the brand, the products, and the person behind them. No corporate speak. No hedging. Just answers.


Because that's what it actually is.

Nobody says "suboptimal management dynamics" when it's happening to them. They say toxic boss. You can't outsmart what you can't name, so the name starts by naming it.

"Outsmart" is the promise: strategy, not revenge. Even if there's a little satisfaction in proving a point. 😉

It means you never let them define the ending.

Toxic bosses operate on a specific assumption: that you don't know what's happening, can't prove it, and won't know what to do even if you do. Outsmarting them means making all three of those assumptions invalid. You document. You understand your options. You make strategic decisions instead of reactive ones.

It doesn't require a dramatic exit or a viral LinkedIn post. Sometimes outsmarting looks like accountability. Sometimes it looks like a promotion they couldn't block. Sometimes it looks like simply leaving on your own terms with your integrity intact and your next chapter already in motion.

The outcome varies. The methodology doesn't.

Because humor does something training manuals and HR policies can't: it makes people feel safe enough to be honest.

When you're laughing at the credit-stealing manager on a card, you don't have to admit out loud that yours does exactly that. The humor creates distance. The distance creates clarity. And clarity is where change actually starts.

The opposite, actually.

This brand exists because most people in toxic situations make decisions from panic, exhaustion, or rage. Those decisions cost them. They quit without documentation. They escalate without strategy. They blow up the relationship before they've secured the exit.

Outsmart Your Toxic Boss™ is for people who want to think clearly inside a situation designed to make them react emotionally. The game teaches pattern recognition. The consulting teaches strategy.

Blowing up your career is free. This is the alternative.

It's for anyone who has ever sat in a meeting and thought "this is insane and nobody is saying anything."

More specifically: it's for the employee who suspects something is wrong but doesn't have language for it yet. The manager who wants to build something better than what they survived. The HR leader who knows the system is broken and needs tools to fix it. The person who just needs to laugh at something that has been making them cry.

The game is for everyone. The consulting is for the organization that wants to stop producing the situation in the first place.

No. It's anti-entropy.

Hostile workplaces aren't about bad people. They're about structures that let bad behavior go unchecked. That's a design problem, not a personality problem.

This brand serves employees and employers. Both are harmed by toxic workplace culture. Employees lose their livelihoods and their health. Employers lose their talent, their reputation, and eventually their legal standing.

We're not here to take sides. We're here to name the mechanism so both sides can fix it.

The game is where you start. The brand is where it goes.

The Corporate Menace™ is a card game: satirical, portable, and designed to make you laugh while teaching you something real about workplace dynamics. It's the entry point.

Outsmart Your Toxic Boss™ is the broader ecosystem: the game, the Outsmart 'Em framework, the workshops, the speaking, the consulting, and eventually much more. It's the full methodology for navigating toxic workplaces as an employee and designing them out as an employer.

Think of the game as the proof of concept. The brand is what it proves.

The Corporate Menace™ is the first. The universe is bigger than one deck. Subscribe to The Menace Memo in the footer below and you'll be first to know. 😏


A satirical card game about the widely recognized political tactics making your 9-to-5 insufferable, personified. Players go head to head responding to workplace scenarios you'll instantly recognize, and HR awards Leverage to whoever played it best.

It's part strategy, part comedy, part group catharsis. And it's been described as "the most accurate thing I've ever played" by people who had no idea who built it.

Now. The Corporate Menace™ is available for pre-order at $65, with free US shipping over $45. Pre-order it here.

Final artwork is being hand-drawn now, so product images are AI-generated mockups until the real thing is ready.

Both. The scenarios are based on widely recognized patterns of workplace dysfunction: micromanagement, credit theft, gossip warfare, resource hoarding, favoritism politics. The game gives those patterns names, and once you can name something, you can see it coming.

Players consistently report leaving a session with a clearer vocabulary for what they've been experiencing, and a much better sense of humor about it. The learning is real. It just doesn't feel like a training module.

Yes. The Corporate Menace™ works beautifully for team happy hours, off-sites, and end-of-quarter celebrations for casual, amusing fun.

For a more formal setting, it's also available as a facilitated workshop where a structured debrief turns gameplay into a guided conversation about what your team recognized. If you're thinking about a larger team event or want the workshop format, reach out and we'll make sure it lands the way it's supposed to.


Exactly what it sounds like. And I can legally and confidently say that. 😏

I documented everything methodically, consulted attorneys, understood my options, and made the strategic decision to navigate my own exit, on my own terms. Then I built a brand so you can own your narrative too. (Read the whole story on The Founder page.)

The tactics and scenarios are drawn from widely recognized patterns that appear across industries, company sizes, and management levels with remarkable consistency. If you've worked in a corporate environment, you will recognize them. Not because they're based on any specific workplace, but because dysfunctional workplace behavior tends to follow the same playbook almost everywhere.

Honestly, I created a game because they say office politics is a game, so I figured why not take that literally? As much fun as I've had developing it, I also realized it could be a tool for others to have an open conversation about the impacts of politics in a disarming way.

Honestly? Yes. I knew early on that if I was experiencing this, thousands of other people were too, and most of them didn't have the tools to navigate it strategically. So I didn't just document to protect myself. I documented because I knew the patterns I was seeing were bigger than my situation, and that the methodology could eventually help others navigate theirs.

The game is the proof. 🤓

No. I'm someone who learned the system from inside it and documented everything with precision. The game teaches pattern recognition and documentation strategy, not legal advice.

"Ha-ee-sah" 💁🏻

Just replace the "R" with an "H" and say it five times over.


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The Corporate Menace™ is available for pre-order now, with free US shipping over $45.